Practice

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Place 3 cards on Army. All rewards committed. Submit to reveal.

Plains

Open fields and grassy steppe.

Yields 1 coin per held tile.

Township

Settled land — roads, orchards, waystations.

Yields 2 coins per held tile.

Ruins (Rough)rough

Overgrown foundations. Bonus claims need Value 3.

Place can target it directly at any Power. As a *bonus adjacent claim*, Rough is only included when the card has Power 3. Yields 2 coins per held tile.

Deep Forest (Rough)rough

Dense woodland. Bonus claims need Value 3.

Place can target it directly at any Power. As a *bonus adjacent claim*, Rough is only included when the card has Power 3. Yields 2 coins per held tile.

Citadelstronghold

Fortified keep. Blocks Place entirely.

Stronghold. Place is blocked. Capture requires Power 2+. Worth 2 coins when held.

Peakimpassable

Impassable mountain spine.

Impassable. Visual anchor only — never eligible for any action.

On-board glyphs

Dotted ring marks Rough hexes that aren't held. Place can target Rough directly at any Power; the constraint only applies when Rough is selected as a bonus adjacent claim — that requires a Power-3 card.

Signal TowersignalArmy

Watchtower. A bracketed run adjacent to a signal cannot be flipped.

Adjacent bracketed runs cannot be flipped.