Changelog

What's new, improved, and fixed in NextOath.

v0.9.0

May 31, 2026
  • addedRound Progress now shows a phase rail timeline so you can see exactly where the round stands
  • improvedGame art across the campaign is richer and more cohesive, with more natural figures and scenes
  • improvedMade tweaks to story prose generation to more closely fit genre - a mystery should feel more like a mystery
  • improvedMade tweaks to story progression, for improved experience
  • improvedVictory Screen: a tight "decisive moment" hook up top; the full chronicle now lives in the Epilogue
  • improvedStrategy Board help is now a first-class, easy-to-find guide
  • improvedSecurity updates
  • fixedHexboard art now lines up cleanly with the board grid (no more sheared or off-grid terrain)
  • fixedA round could resolve early on its deadline before everyone had taken their turn — no longer
  • fixedWorld events with no text no longer show as an empty banner

v0.8.1

May 27, 2026
  • added"How to Play" link in the app navbar — help is always one tap away
  • improvedGenre selection card: cleaner copy, static examples in the placeholder, less visual clutter
  • improvedSubmitting a genre now shows a spinner and status text while the referees review it
  • improved"Need inspiration?" appears by default so new players spot it immediately
  • improvedSecurity updates
  • fixedStrategy progress showed a checkmark before the player finalized their turn

v0.8.0

May 25, 2026
  • addedIn-depth Strategy help page walks you through lanes, terrain, networks, and Reward Cards
  • addedPress page now offers a downloadable press kit and media assets
  • improvedYour hand is now a clean centered carousel — tap a card to select, tap again on the board to place
  • improvedPlaced cards show a "Placed ✕" pill so you can pull a card back with one tap
  • improvedWorld-Building feedback: referee judgments now show criteria pills, quality-colored scores, and an expandable Referee Dialog
  • improvedReward Cards: refined trap, Ruin, and world-event glyphs with a satisfying shatter on Ruin
  • improvedNetworks now clearly favor their owner, with a lane-scoped badge showing who benefits
  • improvedFaction colors are now picked to stay visually distinct from one another
  • improvedMobile: the app navbar collapses into a hamburger drawer, and the strategy board fills the screen cleanly
  • improvedRefreshed landing and Getting Started pages with live example cards and clearer copy
  • improvedPolished the "Take the Oath" screen and the Google sign-in button
  • improvedSecurity updates
  • fixedAsking the advisor council a question that failed no longer wedges the round — you can dismiss and continue
  • fixedSubmitting a World-Building answer no longer occasionally registers twice
  • fixedStrategy planning: selecting a card now reliably follows the right lane, with correct stronghold dual-lane previews

v0.7.0

May 20, 2026
  • addedNew /dreaming page — an ambient slideshow of recent quips, mottos, accolades, and visions from played worlds
  • addedPer-game Dreaming slideshow at the bottom of the Aftermath — watch your campaign's highlights as a screen-saver
  • addedSpeed control on the Dreaming slideshow (0.5×, 1×, 2×) reveals when you move your cursor to the bottom-right
  • improvedSecurity updates

v0.6.0

May 18, 2026
  • addedRound Pace: the game host can now set how long each round lasts — click the round timer to pick anything from 1 hour to 14 days
  • addedNew shareable /redeem page for credit codes, with one-click prefill links and live code formatting
  • addedAI players now have character cards too — an accolade, motto, and quip in the player sidebar
  • improvedResult reveals now shimmer up or down when a card beats or falls short of what the judge led you to expect
  • improvedFaction sigils now appear inline throughout the Chronicle and replay readers, not just the Aftermath
  • improvedRefreshed the section icons on the Help page
  • improvedToo-short answers are now caught instantly instead of after a wait
  • improvedSecurity updates
  • fixedPicking a suggested genre with "Use this" no longer asks a follow-up question that drifted from what you saw
  • fixedThe Aftermath now opens at the top instead of mid-page when continuing from the Art Gallery
  • fixedSafari: strategy board no longer stays washed-out after toggling lanes
  • fixedSafari: Reward Card chrome no longer clips on the right edge after a flip
  • fixedAsking the advisor council a very short question no longer triggers an error

v0.5.3

May 13, 2026
  • addedNew Accolades page lets you manage which motto, quip, and accolades stay pinned to your profile
  • improvedSigil picker and Faction Matchup screens now lay out cleanly on mobile
  • improvedHex board: hover previews now faithfully show what your tap will commit — ghost glyphs for traps, stacked sigils for combo plays
  • improvedReplay attributes each foiled action, world event, and downgrade to the responsible faction with N-player prose
  • improvedGenerated board art now shows on the replay/resolve view (not just planning)
  • improvedCoin discs, stronghold badges, and win-condition pills unified on the hex board
  • improvedVertical lane tab labels now render correctly on Safari
  • improvedSecurity updates
  • fixedWorld-Building no longer hands two players the same question topic in concurrent rounds
  • fixedAI players that resume mid-round now remember the moves they already submitted

v0.5.2

May 11, 2026
  • addedNew Account page card to manage cookie and analytics preferences anytime
  • improvedReal games now receive cinematic per-lane board art (was preview-only before)
  • improvedEmail on the Account page now masks by default with reveal-on-click for added privacy
  • fixed3- and 4-player strategy games fixed critical issues
  • fixedWorld-Building no longer repeats the same question topics across rounds

v0.5.1

May 11, 2026
  • addedCinematic board art: each strategy board gets per-lane reinterpreted artwork
  • addedNew MAP ART chapter in the campaign carousel showcasing the cinematic boards
  • improvedHex board: terrain and network legend swatches sample colors from your generated art
  • improvedStrategy board on mobile: tighter framing, repositioned legends, easier lane control
  • improvedCampaign Chronicle reader collapses to one column on phones for comfortable reading

v0.5.0

May 9, 2026
  • addedAccount deletion + data export — self-serve GDPR controls with a 29-day grace period
  • addedDisplay names now support discriminators, cooldowns, and admin renames
  • addedEndgame Art Gallery: a dedicated screen between Faction Accolades and the Epilogue
  • addedEach campaign chapter now has a pair of images with LLM-titled tiles
  • addedReport-Art button on every game-art tile for community moderation
  • improvedBuy Credits widget: cleaner toggle for choosing your bundle size
  • improvedEndgame and round image prompts rewritten for richer, more cinematic art
  • improvedTile actions moved into the lightbox so chapter thumbnails stay clean
  • fixedGame sidebar now stacks below main content on narrow screens
  • fixedInterstitial pages scroll properly on mobile
  • fixedCurated default genres no longer get rejected as "too vague"

v0.4.0

May 6, 2026
  • addedNew /community landing page with shared-pool credit sparkline and a weekly cap of 4 (unlocks 4-player games for free)
  • addedPer-game AI image gallery — generate art chapters as your campaign unfolds, viewable in an album widget with lightbox
  • addedDisplay-name management on a new Account page; renames propagate across your active games
  • addedCookie consent banner with Google Consent Mode v2 for analytics
  • improvedVisceral strategy phase: per-player round progression with a revisitable Campaign Chronicle
  • improvedWorld-Building AI judge scoring rebalanced to land in a "solid player" distribution rather than runaway perfect scores
  • improvedStripe checkout: optional automatic-tax support; refund and dispute handling wired up
  • improvedHex board: per-genre lighting modes, dual-board parity in replay, polished trap glyphs
  • improvedRefreshed legal subprocessor list
  • improvedSecurity updates
  • fixedToxicity-gate retry messages now show how long to wait before trying again
  • fixedCommunity-credits button stays unlocked when the pool has credits to spend
  • fixedFailed art-generation tiles can now be dismissed by the author
  • fixedLocked future art chapters no longer leak into the widget

v0.3.0

April 30, 2026
  • addedBrand-new Visceral Reversi-like hex strategy engine: deterministic resolution, two-pass trap firing, lane-based scoring, replay-all
  • addedReward Cards: full tactical-artifact visual pass with per-mode motifs, verb-led mode chips, value+initiative footer pips
  • addedCampaign Chronicle eReader on the Victory Screen — page through your faction's arc, advisor analysis, world events
  • added"Preparing Round" and "Resolving Round" atmospheric loading screens with live progress
  • addedFaction Accolades screen and persistent pinnable user stats across games
  • addedAction Statistics chart, momentum sparkline, and lane-based Victory Scoring panel on the endgame screen
  • addedInline faction sigil chips replace the old split-square badges everywhere
  • addedPostmark transactional email for nudges and bans
  • addedStripe live launch with disclaimers, /privacy and /terms aliases
  • improvedNarrative length and voice tuning across player-facing prose — tighter writing, fewer dropped IDs
  • improvedAI advisor council resurrected with per-problem lead briefings and player-question gating
  • improvedReliability: stalled calls retry with calmer waiting copy; auto-recovery when an AI player gets stuck
  • improvedSecurity updates
  • fixedAI sometimes finalized a round before submitting all its problems
  • fixedWorld-Building orphan answers now recover when judgment fails
  • fixedLead advisor speech bubble showed empty during council
  • fixedFaction primary color was occasionally read from the wrong field
  • fixedHex board: stale hover validation could let you place seeds on restricted terrain
  • fixedAnchor lifecycle: initial anchors no longer age out before strategy round 1

v0.2.0

April 17, 2026
  • addedEndgame Victory Screen overhaul: shared scoring widgets, fractal HeatMap fixes, ratio detail cards
  • addedFaction sigils and a line-art robot icon for AI players replace placeholder badges
  • addedObjectiveWidget on the strategy board with portal tooltips
  • addedNetwork-flavored rewards
  • addedWorld-Building total score archived in the endgame snapshot
  • improvedActive and Past Games list pages restyled into polished session cards
  • improvedEndgame layout, terminology, and chart picks reworked
  • improvedSuggestions now appear immediately after an answer rejection (instead of a fallback card)
  • improvedSmoother hex-board interaction (throttled hover, off-thread territory rendering)
  • fixedCouldn't place a seed on top of an existing seed (no longer silently allowed)
  • fixedWorld event display on the HeatMap now uses humanized names and a fracture glyph
  • fixedResource History chart no longer counts modifier resources (Network)
  • fixedStripped curly quotes; hourglass emoji replaced with a spinning-circle spinner across the UI
  • fixedValidation rejections suppress nudge cards in favor of a lighter lightbulb cue

v0.1.0

April 7, 2026
  • addedPublic website launch with landing page, help guide, and legal pages
  • addedFull world-building phase with AI referee scoring
  • addedComplete strategy phase with faction management and advisor system
  • addedAI opponent support for solo and small-group play
  • addedFractal resource system with Perlin noise terrain
  • addedAsync multiplayer with configurable round timers
  • addedEnd-game truth reveal and narrative summary