Changelog
What's new, improved, and fixed in NextOath.
v0.19.0
October 13, 2026- addedReveal All on the reward screens — flip every face-down card at once once you've had a look
- improvedPlacing a piece now lands it: a drop and a ground ring on place, a firm press when you commit
- improvedTutorial "place here" tiles now glow with a bobbing arrow, so the target is easy to spot
- improvedClick anywhere on the featured landing poster to start that world's tutorial
- improvedCampaign links open straight onto the right world poster, with no flash of another card
- improvedThe featured poster is about 25% bigger on phones
- improvedAbout, Pricing, Help, Blog and the rest of the site now share the game's machined look
- improvedBlog posts now show code blocks, bullet lists and italics properly
- improvedPrivacy Policy now explains ad conversion measurement, which runs only if you accept cookies
- improvedSecurity updates
- fixedThe full-screen image viewer's buttons couldn't be tapped on phones
- fixedThe Continue button on the sigil picker sat below the screen on phones
- fixedPanel outlines broke at the cut corners
- fixedThe tutorial coach bar's gold edge was missing on mobile and the bar could overflow
- fixedThe tutorial's target arrow disappeared on Capture targets
v0.18.0
September 15, 2026- addedImages in the Dreaming showcase now open full-screen — click any one and arrow through the gallery
- addedPractice draws its boards from the seven tutorial worlds — one board, three to six cards a round
- improvedActive Games and Past Games redesigned: your faction sigil on every card, clearer status, and the art showing through
- improvedPanels, buttons and cards across the game now share the same machined look
- improvedFaction sigils redrawn to hold their weight from a scoreboard chip up to a card back
- improvedOn desktop, the board, action bar and your hand now fit on screen together
- improvedSnobby Hotel Staff board art re-drawn — the carpet no longer swallows the hex edges
- improvedHaunted Cruise Ship landing card now shows the game you actually play
- improvedSecurity updates
- fixedSingle-board games no longer show a faint, empty second board behind the real one
- fixedThe board sat off-centre in its frame on single-board games
- fixedEmberthrone Keep's terrain had five unnamed gray tiles; it now has six named terrains and is back in Practice
- fixedTwo faction sigils rendered off-centre or clipped, and hovering a sigil lost its turn
- fixedIn the tutorial, the power step looked like a choice it wasn't — the alternative is now marked "Full game only"
v0.17.0
September 10, 2026- addedYour world's defining power — the host names (or writes) the one power every card, network and score runs on
- addedAdvisors now offer two contrasting plans for each problem; adopt one, edit it, or write your own
- addedYour advisors assemble — meet your council before the first round
- addedWorld Building suggestions show the score they'd earn, and picking one can now earn Inspiration
- addedOne advisor portrait is drawn free for every player; its character sheet unlocks at game end for one credit
- addedFive new guided tutorials — Emberthrone Keep, Snobby Hotel Staff, Riftglass Academy, Haunted Cruise Ship, Soccer World
- improvedA shorter first game: two world questions, one problem and one plan per round, and a single hex board — no lane switching
- improvedEvery judged plan now yields three to six cards to play
- improvedRound Progress reads as steps — Deciding, Placing, Sealed — instead of a fraction
- improvedSealed orders sit centered and larger while the round resolves
- improvedLanding carousel neighbors are easier to recognize at a glance
v0.16.0
September 4, 2026- addedPlay free as a guest — start the tutorial with no account, and sign in after your first resolution to keep your world
- addedTwo guided tutorials to choose from: First Oath and Hot Island Romance, each with its own world, faction, and art
- addedA new Explore hub and a leaner landing page with new world cards
- addedWorld soundtrack in the music player, alongside your Theme and Ambience
- improvedRounds build on each other — problems stop re-asking what's settled, and the referee stops retelling last round
- improvedA calmer wait after you finalize: a still ledger of your sealed orders while the round resolves
- improvedAdvisor names vary more from game to game
- improvedGallery art follows your world's art style more faithfully
- improvedSecurity updates
- fixedError messages now say what went wrong instead of a generic "server error"
- fixedStarting a tutorial from a landing card resumes the right one
v0.15.0
August 19, 2026- addedMusic arrives — commission your world's Theme, a 30-second title piece born from its genre, tone, and era
- addedWorld Ambience — a full-length instrumental made for listening on repeat while you play
- addedStory Song — after the campaign ends, turn what actually happened into a song, lyrics and all
- addedSongs appear alongside your art with play controls and lyrics — each costs one credit, refunded if composing fails
- improvedBuying credits now lands on a proper confirmation page with your purchase and new balance
- improvedSecurity updates
- fixedGames could get stuck preparing a round when a faction name contained accented characters
v0.14.0
July 23, 2026- addedSuggestion pick-boxes across World Building — tap a ready-made genre or answer to fill it in, then edit freely
- added"Show more suggestions" rotates through fresh genre ideas
- addedYour referee panel now greets you with a quip on the genre screen
- addedBoard pieces are generated per game in your factions' colors
- addedTraps that expire now rust out in the replay
- improvedA new machined look across the app — chamfered metal plates, edge lighting, and a display typeface for titles
- improvedBig flip chains build to a real spectacle — embers, bloom, and a shockwave scaled to the size of the swing
- improvedReplay has a tempo now: quick through setup, slow for the drama
- improvedCapture, trap, placement, and failure each get their own beat in the replay
- improvedPractice, the demo board, and live games now play identically
- improvedPositive world events are marked with a new lotus glyph
- improvedAdvisor portraits vary more from face to face
- improvedSetup screen shows the real six steps in the order they happen
- improvedA stalled round now surfaces a Repair button right where you're looking, instead of hiding in a panel
- improvedSetup that takes too long offers a Retry button instead of stranding you
- improvedArt gallery downloads save with the artwork's title as filename
- improvedSecurity updates
- fixedLosing a game no longer shows an opponent's "Victory" banner — you now see Defeat
- fixedPractice could get stuck in an endless replay loop, and a played round could be dropped
- fixedPlayers other than the host were stuck on the wrong playlist instead of the host's
- fixedMusic now reliably starts playing instead of sitting paused
- fixedDead "Back to conversation" button in revise mode
- fixedFinalize button moved below the cards on the live map
- fixedAdvisor names could repeat across different factions
- fixedIf world creation is briefly unavailable, you now get a clear "try again" message instead of a broken world
- fixedThe Dreaming showcase interleaves art and text instead of clumping them
v0.13.0
July 1, 2026- addedNew Practice mode — jump into a solo hex-board match on a real world from a finished game, no setup and no waiting
- addedBoard sound effects — tactile placements, captures, flips, and trap snaps, with a mute toggle and volume slider
- improvedA bigger hex board that fits your screen, a cleaner planning layout, and your score now lives up in the top bar
- improvedA big chain capture now flashes across the board in Practice and the demo, matching the live game
- improvedDuring replay, the top bar shows your starting score plus the round's live gain as it happens
- improvedAmbient music gets its own volume control alongside the new sound effects
- improvedWorld Building accepts longer, punchier genres (up to five words, digits allowed) and suggests a canonical name
- improvedLanding page refresh — a new "Play at your own pace" card, a Soccer World, and a clearer "Try the free tutorial" call to action
- improvedSecurity updates
v0.12.2
June 25, 2026- improvedRound and endgame artwork now leans even harder into your story — picturing the very people, places, and prizes your faction fought over
- improvedHex board captures read even more clearly — a "+N coin" pill on placements, a bolder committed-flip ring, and a sweeping highlight when one play flips a whole chain
- improvedA big chain-capture now gets its own moment in the replay
- improvedRound stories build with even stronger rising stakes, and the final round now reads as a look back on your legacy
- improvedConflicts pull from an even wider cast of your world's characters and places each round
- fixedWhen advisors can't forecast a truly wild plan, they now answer in character instead of leaving the outcome blank
v0.12.1
June 23, 2026- improvedRound aftermath art is more varied — each round's artwork feels more distinct.
- improvedSecurity updates
- fixedHex board: the Network legend now lists only the networks on the lane you're viewing
- fixedHex board: the Network badges show on their own lane, so it's clear which lane a network affects
- fixedHex board: captioning for strongholds improved
v0.12.0
June 17, 2026- addedSpeak instead of type — tap the new mic to dictate your genre, world-building answers, advisor questions, and action plans
- addedDictation appends as you talk and keeps the newest words in view; a gentle nudge helps if the mic isn't catching you
v0.11.0
June 16, 2026- addedSave your finished world — export any completed game as a tabletop campaign seed: factions, NPCs, locations, a timeline, and adventure hooks
- addedTwo export formats — a single Chronicle (Markdown) or a linked Obsidian vault
- addedIllustrate your advisors straight from the Council — generate a portrait and character sheet for any advisor, just like in the Art gallery
- improvedAdvisor Council redesign: faction-framed advisor badges, suggested questions you can send in one tap, and a clearer path to your action
- improvedSuggested actions now show which advisor proposed them
- improvedRound Progress keeps a live "awaiting players" clock past the deadline, and settles to "paused" once a game has truly stalled
- improvedNew landing page: a World Poster carousel, comic strip, and atmospheric effects
- improvedA "Create Game" prompt is now always within reach across the app
- improvedGenre field accepts real compound words like "Sci-Fi" and gently holds you to a three-word world prompt
- improvedThe Dreaming showcase now features advisor character sheets from finished games
- improvedTidied the Play page — credit activity now lives in the credit card itself
- improvedAdded a YouTube link in the footer
- improvedSecurity updates
- fixedReward Cards now read "play cards" (not "spend") and label the stat "Power"
- fixedFixed a sign-in failure that could block logging in
- fixedPast Games now clearly marks your First Oath tutorial run and labels resume vs. replay
- fixedHex board: committed claim coins keep their size, and replay sigils line up with badges
v0.10.0
June 6, 2026- addedFirst Oath — a free, guided tutorial that walks new players through a full game, one decision at a time
- addedNew players land on a "Learn to Play" Create Game flow that points them to the tutorial first
- addedOptional ambient music per game — pick a YouTube or Spotify playlist, or play the curated NextOath track
- addedAdvisor portraits & character sheets — illustrate your council's faces, unlock their full sheets at game's end
- addedLocked game-art cards now show a drawn "Sealed Eye" instead of a lock emoji
- improvedWorld Building Complete: genre/era/tone hover tooltips, and your objective now weaves in named world entities
- improvedAdvisor council shows real advisor names and portrait badges throughout
- improvedConflicts within a round are now more distinct from one another
- improvedThe Dreaming slideshow now mixes in advisor cards and round aftermath highlights
- improvedSecurity updates
- fixedA trap now springs when an enemy claims its hex as a bonus tile — no more "claimed but didn't trigger"
- fixedGame-art lightbox no longer lets you flip ahead to art from chapters you haven't reached yet
- fixedAdvisor council avatars now crop to the advisor's face instead of the full card
v0.9.0
May 31, 2026- addedRound Progress now shows a phase rail timeline so you can see exactly where the round stands
- improvedGame art across the campaign is richer and more cohesive, with more natural figures and scenes
- improvedMade tweaks to story prose generation to more closely fit genre - a mystery should feel more like a mystery
- improvedMade tweaks to story progression, for improved experience
- improvedVictory Screen: a tight "decisive moment" hook up top; the full chronicle now lives in the Epilogue
- improvedStrategy Board help is now a first-class, easy-to-find guide
- improvedSecurity updates
- fixedHexboard art now lines up cleanly with the board grid (no more sheared or off-grid terrain)
- fixedA round could resolve early on its deadline before everyone had taken their turn — no longer
- fixedWorld events with no text no longer show as an empty banner
v0.8.1
May 27, 2026- added"How to Play" link in the app navbar — help is always one tap away
- improvedGenre selection card: cleaner copy, static examples in the placeholder, less visual clutter
- improvedSubmitting a genre now shows a spinner and status text while the referees review it
- improved"Need inspiration?" appears by default so new players spot it immediately
- improvedSecurity updates
- fixedStrategy progress showed a checkmark before the player finalized their turn
v0.8.0
May 25, 2026- addedIn-depth Strategy help page walks you through lanes, terrain, networks, and Reward Cards
- addedPress page now offers a downloadable press kit and media assets
- improvedYour hand is now a clean centered carousel — tap a card to select, tap again on the board to place
- improvedPlaced cards show a "Placed ✕" pill so you can pull a card back with one tap
- improvedWorld-Building feedback: referee judgments now show criteria pills, quality-colored scores, and an expandable Referee Dialog
- improvedReward Cards: refined trap, Ruin, and world-event glyphs with a satisfying shatter on Ruin
- improvedNetworks now clearly favor their owner, with a lane-scoped badge showing who benefits
- improvedFaction colors are now picked to stay visually distinct from one another
- improvedMobile: the app navbar collapses into a hamburger drawer, and the strategy board fills the screen cleanly
- improvedRefreshed landing and Getting Started pages with live example cards and clearer copy
- improvedPolished the "Take the Oath" screen and the Google sign-in button
- improvedSecurity updates
- fixedAsking the advisor council a question that failed no longer wedges the round — you can dismiss and continue
- fixedSubmitting a World-Building answer no longer occasionally registers twice
- fixedStrategy planning: selecting a card now reliably follows the right lane, with correct stronghold dual-lane previews
v0.7.0
May 20, 2026- addedNew /dreaming page — an ambient slideshow of recent quips, mottos, accolades, and visions from played worlds
- addedPer-game Dreaming slideshow at the bottom of the Aftermath — watch your campaign's highlights as a screen-saver
- addedSpeed control on the Dreaming slideshow (0.5×, 1×, 2×) reveals when you move your cursor to the bottom-right
- improvedSecurity updates
v0.6.0
May 18, 2026- addedRound Pace: the game host can now set how long each round lasts — click the round timer to pick anything from 1 hour to 14 days
- addedNew shareable /redeem page for credit codes, with one-click prefill links and live code formatting
- addedAI players now have character cards too — an accolade, motto, and quip in the player sidebar
- improvedResult reveals now shimmer up or down when a card beats or falls short of what the judge led you to expect
- improvedFaction sigils now appear inline throughout the Chronicle and replay readers, not just the Aftermath
- improvedRefreshed the section icons on the Help page
- improvedToo-short answers are now caught instantly instead of after a wait
- improvedSecurity updates
- fixedPicking a suggested genre with "Use this" no longer asks a follow-up question that drifted from what you saw
- fixedThe Aftermath now opens at the top instead of mid-page when continuing from the Art Gallery
- fixedSafari: strategy board no longer stays washed-out after toggling lanes
- fixedSafari: Reward Card chrome no longer clips on the right edge after a flip
- fixedAsking the advisor council a very short question no longer triggers an error
v0.5.3
May 13, 2026- addedNew Accolades page lets you manage which motto, quip, and accolades stay pinned to your profile
- improvedSigil picker and Faction Matchup screens now lay out cleanly on mobile
- improvedHex board: hover previews now faithfully show what your tap will commit — ghost glyphs for traps, stacked sigils for combo plays
- improvedReplay attributes each foiled action, world event, and downgrade to the responsible faction with N-player prose
- improvedGenerated board art now shows on the replay/resolve view (not just planning)
- improvedCoin discs, stronghold badges, and win-condition pills unified on the hex board
- improvedVertical lane tab labels now render correctly on Safari
- improvedSecurity updates
- fixedWorld-Building no longer hands two players the same question topic in concurrent rounds
- fixedAI players that resume mid-round now remember the moves they already submitted
v0.5.2
May 11, 2026- addedNew Account page card to manage cookie and analytics preferences anytime
- improvedReal games now receive cinematic per-lane board art (was preview-only before)
- improvedEmail on the Account page now masks by default with reveal-on-click for added privacy
- fixed3- and 4-player strategy games fixed critical issues
- fixedWorld-Building no longer repeats the same question topics across rounds
v0.5.1
May 11, 2026- addedCinematic board art: each strategy board gets per-lane reinterpreted artwork
- addedNew MAP ART chapter in the campaign carousel showcasing the cinematic boards
- improvedHex board: terrain and network legend swatches sample colors from your generated art
- improvedStrategy board on mobile: tighter framing, repositioned legends, easier lane control
- improvedCampaign Chronicle reader collapses to one column on phones for comfortable reading
v0.5.0
May 9, 2026- addedAccount deletion + data export — self-serve GDPR controls with a 29-day grace period
- addedDisplay names now support discriminators, cooldowns, and admin renames
- addedEndgame Art Gallery: a dedicated screen between Faction Accolades and the Epilogue
- addedEach campaign chapter now has a pair of images with LLM-titled tiles
- addedReport-Art button on every game-art tile for community moderation
- improvedBuy Credits widget: cleaner toggle for choosing your bundle size
- improvedEndgame and round image prompts rewritten for richer, more cinematic art
- improvedTile actions moved into the lightbox so chapter thumbnails stay clean
- fixedGame sidebar now stacks below main content on narrow screens
- fixedInterstitial pages scroll properly on mobile
- fixedCurated default genres no longer get rejected as "too vague"
v0.4.0
May 6, 2026- addedNew /community landing page with shared-pool credit sparkline and a weekly cap of 4 (unlocks 4-player games for free)
- addedPer-game AI image gallery — generate art chapters as your campaign unfolds, viewable in an album widget with lightbox
- addedDisplay-name management on a new Account page; renames propagate across your active games
- addedCookie consent banner with Google Consent Mode v2 for analytics
- improvedVisceral strategy phase: per-player round progression with a revisitable Campaign Chronicle
- improvedWorld-Building AI judge scoring rebalanced to land in a "solid player" distribution rather than runaway perfect scores
- improvedStripe checkout: optional automatic-tax support; refund and dispute handling wired up
- improvedHex board: per-genre lighting modes, dual-board parity in replay, polished trap glyphs
- improvedRefreshed legal subprocessor list
- improvedSecurity updates
- fixedToxicity-gate retry messages now show how long to wait before trying again
- fixedCommunity-credits button stays unlocked when the pool has credits to spend
- fixedFailed art-generation tiles can now be dismissed by the author
- fixedLocked future art chapters no longer leak into the widget
v0.3.0
April 30, 2026- addedBrand-new Visceral Reversi-like hex strategy engine: deterministic resolution, two-pass trap firing, lane-based scoring, replay-all
- addedReward Cards: full tactical-artifact visual pass with per-mode motifs, verb-led mode chips, value+initiative footer pips
- addedCampaign Chronicle eReader on the Victory Screen — page through your faction's arc, advisor analysis, world events
- added"Preparing Round" and "Resolving Round" atmospheric loading screens with live progress
- addedFaction Accolades screen and persistent pinnable user stats across games
- addedAction Statistics chart, momentum sparkline, and lane-based Victory Scoring panel on the endgame screen
- addedInline faction sigil chips replace the old split-square badges everywhere
- addedPostmark transactional email for nudges and bans
- addedStripe live launch with disclaimers, /privacy and /terms aliases
- improvedNarrative length and voice tuning across player-facing prose — tighter writing, fewer dropped IDs
- improvedAI advisor council resurrected with per-problem lead briefings and player-question gating
- improvedReliability: stalled calls retry with calmer waiting copy; auto-recovery when an AI player gets stuck
- improvedSecurity updates
- fixedAI sometimes finalized a round before submitting all its problems
- fixedWorld-Building orphan answers now recover when judgment fails
- fixedLead advisor speech bubble showed empty during council
- fixedFaction primary color was occasionally read from the wrong field
- fixedHex board: stale hover validation could let you place seeds on restricted terrain
- fixedAnchor lifecycle: initial anchors no longer age out before strategy round 1
v0.2.0
April 17, 2026- addedEndgame Victory Screen overhaul: shared scoring widgets, fractal HeatMap fixes, ratio detail cards
- addedFaction sigils and a line-art robot icon for AI players replace placeholder badges
- addedObjectiveWidget on the strategy board with portal tooltips
- addedNetwork-flavored rewards
- addedWorld-Building total score archived in the endgame snapshot
- improvedActive and Past Games list pages restyled into polished session cards
- improvedEndgame layout, terminology, and chart picks reworked
- improvedSuggestions now appear immediately after an answer rejection (instead of a fallback card)
- improvedSmoother hex-board interaction (throttled hover, off-thread territory rendering)
- fixedCouldn't place a seed on top of an existing seed (no longer silently allowed)
- fixedWorld event display on the HeatMap now uses humanized names and a fracture glyph
- fixedResource History chart no longer counts modifier resources (Network)
- fixedStripped curly quotes; hourglass emoji replaced with a spinning-circle spinner across the UI
- fixedValidation rejections suppress nudge cards in favor of a lighter lightbulb cue
v0.1.0
April 7, 2026- addedPublic website launch with landing page, help guide, and legal pages
- addedFull world-building phase with AI referee scoring
- addedComplete strategy phase with faction management and advisor system
- addedAI opponent support for solo and small-group play
- addedFractal resource system with Perlin noise terrain
- addedAsync multiplayer with configurable round timers
- addedEnd-game truth reveal and narrative summary