Changelog
What's new, improved, and fixed in NextOath.
v0.9.0
May 31, 2026- addedRound Progress now shows a phase rail timeline so you can see exactly where the round stands
- improvedGame art across the campaign is richer and more cohesive, with more natural figures and scenes
- improvedMade tweaks to story prose generation to more closely fit genre - a mystery should feel more like a mystery
- improvedMade tweaks to story progression, for improved experience
- improvedVictory Screen: a tight "decisive moment" hook up top; the full chronicle now lives in the Epilogue
- improvedStrategy Board help is now a first-class, easy-to-find guide
- improvedSecurity updates
- fixedHexboard art now lines up cleanly with the board grid (no more sheared or off-grid terrain)
- fixedA round could resolve early on its deadline before everyone had taken their turn — no longer
- fixedWorld events with no text no longer show as an empty banner
v0.8.1
May 27, 2026- added"How to Play" link in the app navbar — help is always one tap away
- improvedGenre selection card: cleaner copy, static examples in the placeholder, less visual clutter
- improvedSubmitting a genre now shows a spinner and status text while the referees review it
- improved"Need inspiration?" appears by default so new players spot it immediately
- improvedSecurity updates
- fixedStrategy progress showed a checkmark before the player finalized their turn
v0.8.0
May 25, 2026- addedIn-depth Strategy help page walks you through lanes, terrain, networks, and Reward Cards
- addedPress page now offers a downloadable press kit and media assets
- improvedYour hand is now a clean centered carousel — tap a card to select, tap again on the board to place
- improvedPlaced cards show a "Placed ✕" pill so you can pull a card back with one tap
- improvedWorld-Building feedback: referee judgments now show criteria pills, quality-colored scores, and an expandable Referee Dialog
- improvedReward Cards: refined trap, Ruin, and world-event glyphs with a satisfying shatter on Ruin
- improvedNetworks now clearly favor their owner, with a lane-scoped badge showing who benefits
- improvedFaction colors are now picked to stay visually distinct from one another
- improvedMobile: the app navbar collapses into a hamburger drawer, and the strategy board fills the screen cleanly
- improvedRefreshed landing and Getting Started pages with live example cards and clearer copy
- improvedPolished the "Take the Oath" screen and the Google sign-in button
- improvedSecurity updates
- fixedAsking the advisor council a question that failed no longer wedges the round — you can dismiss and continue
- fixedSubmitting a World-Building answer no longer occasionally registers twice
- fixedStrategy planning: selecting a card now reliably follows the right lane, with correct stronghold dual-lane previews
v0.7.0
May 20, 2026- addedNew /dreaming page — an ambient slideshow of recent quips, mottos, accolades, and visions from played worlds
- addedPer-game Dreaming slideshow at the bottom of the Aftermath — watch your campaign's highlights as a screen-saver
- addedSpeed control on the Dreaming slideshow (0.5×, 1×, 2×) reveals when you move your cursor to the bottom-right
- improvedSecurity updates
v0.6.0
May 18, 2026- addedRound Pace: the game host can now set how long each round lasts — click the round timer to pick anything from 1 hour to 14 days
- addedNew shareable /redeem page for credit codes, with one-click prefill links and live code formatting
- addedAI players now have character cards too — an accolade, motto, and quip in the player sidebar
- improvedResult reveals now shimmer up or down when a card beats or falls short of what the judge led you to expect
- improvedFaction sigils now appear inline throughout the Chronicle and replay readers, not just the Aftermath
- improvedRefreshed the section icons on the Help page
- improvedToo-short answers are now caught instantly instead of after a wait
- improvedSecurity updates
- fixedPicking a suggested genre with "Use this" no longer asks a follow-up question that drifted from what you saw
- fixedThe Aftermath now opens at the top instead of mid-page when continuing from the Art Gallery
- fixedSafari: strategy board no longer stays washed-out after toggling lanes
- fixedSafari: Reward Card chrome no longer clips on the right edge after a flip
- fixedAsking the advisor council a very short question no longer triggers an error
v0.5.3
May 13, 2026- addedNew Accolades page lets you manage which motto, quip, and accolades stay pinned to your profile
- improvedSigil picker and Faction Matchup screens now lay out cleanly on mobile
- improvedHex board: hover previews now faithfully show what your tap will commit — ghost glyphs for traps, stacked sigils for combo plays
- improvedReplay attributes each foiled action, world event, and downgrade to the responsible faction with N-player prose
- improvedGenerated board art now shows on the replay/resolve view (not just planning)
- improvedCoin discs, stronghold badges, and win-condition pills unified on the hex board
- improvedVertical lane tab labels now render correctly on Safari
- improvedSecurity updates
- fixedWorld-Building no longer hands two players the same question topic in concurrent rounds
- fixedAI players that resume mid-round now remember the moves they already submitted
v0.5.2
May 11, 2026- addedNew Account page card to manage cookie and analytics preferences anytime
- improvedReal games now receive cinematic per-lane board art (was preview-only before)
- improvedEmail on the Account page now masks by default with reveal-on-click for added privacy
- fixed3- and 4-player strategy games fixed critical issues
- fixedWorld-Building no longer repeats the same question topics across rounds
v0.5.1
May 11, 2026- addedCinematic board art: each strategy board gets per-lane reinterpreted artwork
- addedNew MAP ART chapter in the campaign carousel showcasing the cinematic boards
- improvedHex board: terrain and network legend swatches sample colors from your generated art
- improvedStrategy board on mobile: tighter framing, repositioned legends, easier lane control
- improvedCampaign Chronicle reader collapses to one column on phones for comfortable reading
v0.5.0
May 9, 2026- addedAccount deletion + data export — self-serve GDPR controls with a 29-day grace period
- addedDisplay names now support discriminators, cooldowns, and admin renames
- addedEndgame Art Gallery: a dedicated screen between Faction Accolades and the Epilogue
- addedEach campaign chapter now has a pair of images with LLM-titled tiles
- addedReport-Art button on every game-art tile for community moderation
- improvedBuy Credits widget: cleaner toggle for choosing your bundle size
- improvedEndgame and round image prompts rewritten for richer, more cinematic art
- improvedTile actions moved into the lightbox so chapter thumbnails stay clean
- fixedGame sidebar now stacks below main content on narrow screens
- fixedInterstitial pages scroll properly on mobile
- fixedCurated default genres no longer get rejected as "too vague"
v0.4.0
May 6, 2026- addedNew /community landing page with shared-pool credit sparkline and a weekly cap of 4 (unlocks 4-player games for free)
- addedPer-game AI image gallery — generate art chapters as your campaign unfolds, viewable in an album widget with lightbox
- addedDisplay-name management on a new Account page; renames propagate across your active games
- addedCookie consent banner with Google Consent Mode v2 for analytics
- improvedVisceral strategy phase: per-player round progression with a revisitable Campaign Chronicle
- improvedWorld-Building AI judge scoring rebalanced to land in a "solid player" distribution rather than runaway perfect scores
- improvedStripe checkout: optional automatic-tax support; refund and dispute handling wired up
- improvedHex board: per-genre lighting modes, dual-board parity in replay, polished trap glyphs
- improvedRefreshed legal subprocessor list
- improvedSecurity updates
- fixedToxicity-gate retry messages now show how long to wait before trying again
- fixedCommunity-credits button stays unlocked when the pool has credits to spend
- fixedFailed art-generation tiles can now be dismissed by the author
- fixedLocked future art chapters no longer leak into the widget
v0.3.0
April 30, 2026- addedBrand-new Visceral Reversi-like hex strategy engine: deterministic resolution, two-pass trap firing, lane-based scoring, replay-all
- addedReward Cards: full tactical-artifact visual pass with per-mode motifs, verb-led mode chips, value+initiative footer pips
- addedCampaign Chronicle eReader on the Victory Screen — page through your faction's arc, advisor analysis, world events
- added"Preparing Round" and "Resolving Round" atmospheric loading screens with live progress
- addedFaction Accolades screen and persistent pinnable user stats across games
- addedAction Statistics chart, momentum sparkline, and lane-based Victory Scoring panel on the endgame screen
- addedInline faction sigil chips replace the old split-square badges everywhere
- addedPostmark transactional email for nudges and bans
- addedStripe live launch with disclaimers, /privacy and /terms aliases
- improvedNarrative length and voice tuning across player-facing prose — tighter writing, fewer dropped IDs
- improvedAI advisor council resurrected with per-problem lead briefings and player-question gating
- improvedReliability: stalled calls retry with calmer waiting copy; auto-recovery when an AI player gets stuck
- improvedSecurity updates
- fixedAI sometimes finalized a round before submitting all its problems
- fixedWorld-Building orphan answers now recover when judgment fails
- fixedLead advisor speech bubble showed empty during council
- fixedFaction primary color was occasionally read from the wrong field
- fixedHex board: stale hover validation could let you place seeds on restricted terrain
- fixedAnchor lifecycle: initial anchors no longer age out before strategy round 1
v0.2.0
April 17, 2026- addedEndgame Victory Screen overhaul: shared scoring widgets, fractal HeatMap fixes, ratio detail cards
- addedFaction sigils and a line-art robot icon for AI players replace placeholder badges
- addedObjectiveWidget on the strategy board with portal tooltips
- addedNetwork-flavored rewards
- addedWorld-Building total score archived in the endgame snapshot
- improvedActive and Past Games list pages restyled into polished session cards
- improvedEndgame layout, terminology, and chart picks reworked
- improvedSuggestions now appear immediately after an answer rejection (instead of a fallback card)
- improvedSmoother hex-board interaction (throttled hover, off-thread territory rendering)
- fixedCouldn't place a seed on top of an existing seed (no longer silently allowed)
- fixedWorld event display on the HeatMap now uses humanized names and a fracture glyph
- fixedResource History chart no longer counts modifier resources (Network)
- fixedStripped curly quotes; hourglass emoji replaced with a spinning-circle spinner across the UI
- fixedValidation rejections suppress nudge cards in favor of a lighter lightbulb cue
v0.1.0
April 7, 2026- addedPublic website launch with landing page, help guide, and legal pages
- addedFull world-building phase with AI referee scoring
- addedComplete strategy phase with faction management and advisor system
- addedAI opponent support for solo and small-group play
- addedFractal resource system with Perlin noise terrain
- addedAsync multiplayer with configurable round timers
- addedEnd-game truth reveal and narrative summary