NextOath

Create a world together.
Compete for its future.

Create a shared setting with your friends, then compete to shape its future. NextOath is a storytelling strategy game where your imagination defines the world.

1–4
Players
Async
Turns
Worlds
Two Phases. One Campaign.

Build together. Rival each other within it.

PHASE 01

Collaborative World-Building

Every player helps define the setting through guided creative answers. The places, tensions, and ideas you introduce become the reality every faction must navigate.

  • Choose the kind of world you want to play in
  • Answer evolving questions together
  • Set the tone, conflicts, and possibilities of the campaign
  • Enter strategy with a world your group actually created
PHASE 02

Strategy Game

Lead a faction with advisors, take turns on your own schedule, and make moves in natural language. Rival plans collide, consequences unfold, and the campaign pushes toward its ending.

  • Lead a faction generated from your shared world
  • Consult advisors with different perspectives
  • Take async turns without scheduling everyone live
  • Referees resolve outcomes and reveal consequences
Why It Feels Different

Story and strategy drive each other

The world is not flavor pasted on top of the game. It is the thing every faction must live inside, exploit, and survive.

Build the World Together

Shape a shared setting through guided world-building. The places, tensions, and ideas your group creates become the ground every faction must fight over.

Play on Your Own Time

Take your turn when you’re ready. Players act on their own schedule, and each round resolves once everyone has locked in.

Lead a Faction with Advisors

Command a faction born from the world you built. Consult advisors, weigh competing counsel, and decide how your side bends the campaign.

Make Moves in Natural Language

Write your moves as plain intent. Negotiate, sabotage, fortify, or expand — and watch the world respond to what every faction attempts.

Referees Keep It Moving

Referees weigh outcomes, resolve consequences, and keep the campaign in motion. If someone disappears, an AI powered player is available to pick up the seat.

Reveal the Chronicle at the End

Every campaign becomes its own story of ambition, rivalry, and consequence. When the game closes, the chronicle reveals what every faction truly set in motion.

Community Credits

Players who buy credits fund a shared pool. New players can draw from it first-come, first-served to play free, while it lasts.

Getting Started

Steps to your first campaign

Real moments from a campaign set in Dracula.

01

Build a Shared World

Create a genre, answer guided questions, and build the setting together. The world your group imagines becomes the foundation for everything that follows.

ExampleDracula

How does organized religion interpret Dracula's seemingly immortal descendants?

The Church of the Crimson Veil secretly regards the descendants as divinely appointed stewards of humanity — their “curse” a holy burden, demanding obedience and tribute…

02

Take Command of a Faction

Once the world is set, each player leads a faction inside it. Consult advisors, weigh risks, and decide how your side will pursue power.

ExampleDracula
Faction

The Volkovs

An ancient bloodline exerting silent, icy control from the Arctic — revered by the Church of the Crimson Veil as divinely appointed stewards.

Advisor

Lady Isolde Volkov

Chief Diplomat. Navigates the mortal elite, leveraging ancient charm and an icy demeanor for Volkov influence.

03

Compete for What It Becomes

Take async turns, make moves in natural language, and watch rival plans collide. AI referees resolve the consequences and carry the campaign toward its ending.

ExampleDracula
Conflict

Our secure data streams — vital for the Church's tribute collection — are suffering sophisticated interference, threatening to expose our influence…

Lady Isolde Volkov advises

Prioritize the immediate restoration and hardening of all Digital Data Streams.

04

Plan Your Moves

Every faction’s actions create chances to claim ground, spring traps, and capture rival territory — then the map tilts toward the story’s outcome.

ExampleDracula
A hex board showing one faction's stone capturing another.

A planned capture — the move is set, but the outcome is still unwritten.

Ready to shape your first world?

Build the setting together, choose your faction, and see what kind of future your group is willing to fight over.

Play Now